Special Edition Blast from the Past
FBT & TheMorty’s pleasant reminiscing about Fallout New Vegas quickly descended into them mocking each other. Now they’ve decided to revisit Fallout NV and see who is the king of the wasteland … What happens in New Vegas stays in New Vegas.
FBT - My memories of F:NV are mostly around not playing it. Almost anything could trigger a crash, even walking for any length of time. F:NV had its moments, but it’s an add-on for Fallout 3; a listless game with recycled missions. When it worked.
The Morty - True, but there were little spots of beauty that resonated with a seasoned sand-boxer. Like myself. FBT, you think every game is Borderlands. RPG is about finding your place in a world, not just going around shooting everything.
There was nothing to do in F:NV except shoot things. Name something memorable in it.
Like Primal vs Far Cry 4, F:NV took a congested RPG and made it compelling. The story was refreshing too, not being Vault-based was a welcome change.
I knew you couldn’t remember anything about it. All I can recall is some old duffer owned Vegas and a plot to gain control of it, and a secondary story which Skyrim ripped off; a civil war between locals and Roman Empire conqueror types; oh, and sex with a robot.
Of course you’d remember that bit FBT. Not traversing the vast desert, the repercussions of your choices, being a nomad; robot sex was all you got out of it.
Well, now we know who struck-out with the sexbot.
I’m not denying F:NV has its faults, but it was an alternative look at surviving the wasteland. Like all good RPGs, it was what you made it. And you made it sex tourism.
And you wandered around like that bloke off Highway to Heaven and not getting laid.
Highway to…what? Look, what I propose is we go our own ways, then meet in New Vegas and see who actually gets RPG. I’m assuming I’ll find you in the Vegas robo-brothel.
You’re on. And yes. See you there.
Still a Blast?
FBT - After being shot in the head by some guy called Benny, I’m patched up by a Doctor and let loose on the wasteland. With no allegiances or background, my only mission is finding Benny. New Vegas is mob-territory so I’m playing this like a crime revenge thriller, my Courier is a James Ellroy or Jim Thomson character.
TheMorty - *Googling James Ellroy and Jim Thomson*… could you stick to references from this century? I imagine my courier being a cross between peak-Josh Brolin and Ewan McGregor’s Obi-Wan. This is exactly what RPG is all about, creating your character and how they’d behave. I’m weathered and weary, bearded and robed. Ask questions first, shoot later - but more than happy to put the gun between your eyes and pull the trigger if he doesn’t like your answer. Not quite the usual Fatal Femme that FBT tends to opt for.
Okay so yes, I’m parading around the wasteland in a negligee. I bet TheMorty is compensating with some Power Armour. He’s right about roleplay though, and if I’m gonna Gina Carano this thing I need level-ups. I need XP. And the easiest way to do that is the DLCs. RPG DLCs always include higher XP-rewards and better weapons, and F:NV had a ton of them. But I recall them as linear self-contained slogs. It annoys me when DLCs are closed off mini-adventures set after the main game; you come out battle-hardened with nothing to battle, but doing them early should give me an advantage. Problem is getting to them. It’s not the distance I’m worried about, it’s the anticipation of all the crashes. I step out of the Doc’s home and straight into my wallpaper.
Snap. My original F:NV experience was the infamously unstable Xbox 360 release. Once you got a few hours in, the game got slower, the loading times increased; I made so many coffees waiting for a load screen I matched my Courier’s Jet addiction. Now the backwards compatible Xbox One version has made F:NV so quick I barely have time to boil the kettle.
It’s the same old Fallout world, and eight years on it’s harder to be amazed by it. But F:NV is trying. There’s an eerie, desolate feel and that makes sense, everyone gravitated to the bright lights of New Vegas and I’m quite enjoying the ghost town feel. When you do come across a settlement or group they’ve got a great Rat Pack 50s vibe but Vegas is still some way off and I’m going to avoid entering until I look like I’m in LA Confidential.
So you’re playing the Basinger role?
I do look fantastic. Soon I stumble onto a group of crims, the Powder Gangers – instead of just being raiders to take down, I have the opportunity to side with them, which I do for the XP before betraying them to local militia the NCR.
I loved this aspect of the game. Playing both sides is great and F:NV is less about repercussions - I lost count of the amount of times I’d randomly shoot someone in FO3 and then get “Mission Failed” pop-ups; I feel a lot more in control of my character and their fate. I’ve maxed my Speech perk and my Obi-Courier is a charismatic rascal, charming both sides and taking double the score without any repercussions.
It’s also nice touch that F:NV lets you play a character rather than balance karma. It’s all down to faction reputation, and mine is chaotic neutral ... until I blunder into my first encounter with the Legion. I hated those guys then and now. I can’t see why anyone would want to side with them. They’re such dicks. I’m too low-levelled to take them on, but once I’m far enough away I take a few petulant sniper shots then keep going. Where am I going?
Total dicks. I remembered my first encounter with the Legion in Nipton. Given how much I know Boone hates the Legion I decided to avoid Nipton all together and come back later when I have a levelled up Boone in tow… it’s going to be one hell of a fire fight.
I never bother with sidekicks, I’m not here to make friends or babysit, I’m after revenge. I pass Novac with barely a look-in. Boone can carry on being a cuckold for all I care.
His wife was sold into slavery and murdered you absolute monster.
I’m beginning to think TheMorty doesn’t have the Pipboys for this. Everyone’s got a sob-story - it’s the apocalypse. F:NV does make a real effort on the RPG front though, not just in the missions - there’s camp fires for cooking, you can build your own munitions, alter weapons, but I don’t care. I’ll take weapons and food out of cold dead body parts.
Typical FBT, looking for shortcuts. He’s the guy that will spend ten minutes trying to get over a mountain instead of taking five just walking around it. Why would you over-balance the game grinding for XP? That’s not RPG playing. This is supposed to be about our wasteland experience not who’s auditioning for the cover of Guns & Ammo. It’s not a competition ... I’d better get a move on.
The first DLC I reach is Lonesome Road, which suggests level 25. I’m nearly 6. This is going to be tough. But quickly I start to get up there. The XP you earn for taking out the endless Rad scorpions or discovering locations is generous, and there’s Perks to increase your XP further; within a few hours of poking about, I’ve reached level 12; close enough. Oh...
One thing that does boil my blood when levelling up in this game is that you only get a new Perk every two levels. You had to be careful what you picked and when you picked it, because it could be a long time before you got the chance to select a new one. I’m betting the first thing FBT picked was Black Widow. Those robots won’t seduce themselves.
I regret picking Black Widow over offensive perks. This is some tough, joyless linear shooting. What I didn’t realise is Lonesome Road is actually the final DLC, explaining various events that I’ve not experienced yet. Why even have this as an option rather than a continuation?! Still, I adopt an eyebot, Ed-E who is adorable. I’m gonna spend all my time protecting you aren’t I? No! Cos when Ed-E does go down he’s just unconscious. Result.
I always wondered is it pronounced Eee Dee Eee or Eddie?
E-d-iot. As I get constantly overwhelmed and murdered, I can’t help but feel like all of this could have been resolved with a cut-scene or dialogue choices. It’s pure padding while an ominous voice bangs on about some past deed I’ve either forgotten or not done yet. We get a weapon that can detonate atomic bombs which isn’t quite as good as it sounds; trying to get Deathclaws to stand near one while I microwave it is more a frustration than fun but eventually I reach a rival courier who’s intending to fire a missile at my hometown. Go ahead. After putting him down I can redirect the missile and have a choice – sacrifice ED-E to disarm it, or … aim it at faction strongholds in the wasteland.
While FBT is working out whether to cut the blue wire or the red wire (always the red wire!), I’m wandering the wasteland - my Courier isn’t as callous as FBTs. I frequented various Drive-Ins, Truck-stops and abandoned Vaults which have a great feel to them and I get into meeting characters and doing their chores. I take the time to go flower picking for Xander Roots while avoiding Deathclaws. I’m digging into the map rather than following FBT’s straight toward Benny route, and while having fast travel makes it a whole lot easier, it was nowhere near as much fun as FBT’s route. Well, fun to hear about. For him, not so much.
Back in the wasteland, a distant mushroom cloud vaporises the Legion. Hope I hit TheMorty. I just don’t get this, why have such a huge event kept to a DLC that’s set after the main game? What if I’d already destroyed the Legion? Still, this should liven things up. I really tortured myself there, but I walked in a boy and came out a man – I’m now level 22.
I never got into the DLC at the time, mostly because it was released bang in the middle of Mass Effect 2 and Skyrim. I remember them coming in at around £9 a piece and thinking… nah. There’s more than enough to do in the main game. Okay, so picking flowers didn’t reap the same rewards as blowing up an entire faction of enemies but I am in character.
TheMorty is out picking flowers?! He’s like Danny DeVito to my Arnie at this point. Heading towards the next Radio signal, I encounter some Legion assassins who are upset – good – but then I pass multiple Legion patrols and camps and they’re pally. How, why?! You missed the giant mushroom cloud? I thought RPGs were about repercussions.
For Godsake, a Twins insult? It’s thirty years old. And I like meandering the wasteland, experiencing it. And that approach led me to a lovely lady named Trudy. She asked me if I could fix her radio; I donned my overalls, obliged and earned 100 caps. This is riveting stuff.
Can we check, has TheMorty loaded up F:NV or a video game based on The Waltons?
The hell is the Waltons? Can you please make pop-culture references for people who haven’t retired yet? At some point FBT’s nurse will make him log off and eat his prunes before nap time. Come on FBT, lets shuffle to the TV room, Cliff Richard’s on.
Eventually I reach Dead Money, where I commit a heist on a casino that was sealed off when the bombs dropped and is filled with zombie-like inhabitants and a deadly gas. It sounds like an Ocean’s 11 style caper but it’s not; we spend forever lost, roaming the streets getting poisoned or attacked. The heist isn’t a heist either, it’s just the same looting process we always go through. Still, the characters we team up with, a schizophrenic super-mutant, a horribly mutilated Brotherhood scribe and a Dean Martin-style crooner ghoul are great. It could have been a great parody of heist movies, or just a great heist, or even a commentary on those isolated, gated communities in Am