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Why We Game - RPGs

In this special, Previous Weapon’s reviewers TheMorty and FBT argue over their favourite RPG games (instead of just celebrating the genre like we asked them to).

TheMorty - What sets apart the RPG genre is their expansive nature. Be it exploring maps and meeting odd-looking NPCs, or hunting wild animals and chasing rare collectibles, spending half an hour trying to scale atop a mountain just to take in the view is something breath-taking that rarely exists outside of the sandbox.

FBT – True, RPG is pure fantasy escapism and for me, the truest RPG is in the fantasy genre. To shape a world and forge a hero only really happens convincingly in fantasy.

While FBT has always enjoyed frolicking with elves, my favourites are set in the expanse of space, and none before let you explore it like X: Beyond the Frontier (2000) did. The ultimate flight-sim is a journey through the vast, emptiness of space without ever having to land on a planet. Instead of worrying where you left your shuttle as you walk across empty moons, you don’t ever leave your ship as you explore 54 different systems, trading with outposts, and fight your way through a horrifying alien force with a weapon capable of obliterating all of mankind. X is one of the last great ‘joystick’ games of its era before controllers rendered them obsolete. Makes me nostalgic for the days of accidently waging war with a fleet because of the awkward mapped button to the right of the base I kept hitting.

Lets leave TheMorty lost in space. If getting lost is your thing though, may I recommend The Elder Scrolls? Dismissed by some as a dumbed-down RPG for newbies, I say sod the purists; Tamriel is amazing. Morrowind’s high fantasy setting is pure RPG; you can entirely ignore the main mission, the world is alien, the inhabitants are incredible and the whole game is Tolkienesque in its fantasy richness. You can just live there - once you’ve murdered someone and taken over their house. And then there’s Oblivi-

Oh god, he can talk about TES for longer than it takes to play them all. Back to space, and if you’re not interested in putting in the time to get your pilot’s licence, you can always hire someone to do that for you. There’s no better pilot in the galaxy than the Normandy’s thinks-he’s-really-funny-but-is-actually-really-annoying Joker in Bioware’s Mass Effect. This RPG makes your choices matter. Paragon or Renegade, you choose who lives, dies and is loved as Shepard planet-hops their way to preventing the galaxy from being destroyed by an ancient race of ethnic-cleansing machines. Every tiny choice, like stopping to help a Volus cross the road or choosing to exploit a Salarian Merchant for discount, comes back to help or haunt you with each and every turn of the path.

Mass Effect is a thing of beauty, but what about Oblivion’s flowery, bright glades and jagged obsidian plains to prance about in? I can own a wizard’s keep, a vampire’s dungeon, a shack or a grand house. I can become a fighter, a thief or a murderer for hire while I keep Tamriel’s Hell at bay. And then there’s Skyrim … Bloated, boring, full of racists and with a greyscale colour-scheme, it’s terrible; and also filled with so much stuff that you can ignore all that and be your own, true elf. Building your own home, finding a wife, adopting kids, and then going fishing by the lake to avoid the family is what RPG is all about.

Space RPGs are often draw heavily on games that have preceded them. When Bioware made Mass Effect, they already had a near identical RPG, Knights of the old Republic. Meaningful narrative decisions where each choice moves you closer to the light or dark side was trialled in one before being honed in the other; KOTOR even sees the actors behind Kaiden and FemShep make their RPG debuts, recruiting a roster of companions. It feels like déjà vu, but the difference is that KOTOR is a turn-based RPG, meaning it’s not how quick you can shoot your way out of a situation, but how effectively you are able to use the loadout at your disposal. You have time to make decisions and can avoid conflict all together with a carefully timed blaster warning shot or by using your Force powers of persuasion.

Role Playing as a Star Wars character? That feels to constraining. Its binary; light/dark, good/bad. That’s not RPG. And neither should be Assassin's Creed, but it’s getting more RPG with each release. My fave so far is Odyssey, a world so vast, filled with so many side quests and events, it’s an historical RPG you get lost in for months. And the Misthios is a classic RPG character - a nobody drawn into a world-event you ignore in favour of misadventure while making choices that have huge repercussions. And we have ‘romance’ options (well, sex options).

AC is so far from its roots now the next game will be set in space. Okay, I’d play that. Talking of genre-mashing, can a session-based strategy be RPG? Yes, according to me. XCOM: Enemy Unknown. Firaxis’ sci-fi strategy magnificently deploys you, top-down style, as commander of a space fleet desperate to stop an invasion of Outsiders, shapeshifting aliens intent on enslaving mankind. Unlike other RPGs where choices appear as dialogue options, XCOM forces you to make decisions in the heat of battle. In XCOM, you can customise every character, levelling up their attributes and forming a real emotional attachment. Then, all it takes is accidently moving forward one too many squares and your indispe